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In: J. Chapman (ed.), 2017. Routledge Handbook of Sustainable Product Design, Routledge, Ch. 31. (please email me for a copy) Design and sustainability are enmeshed. Many visions of a sustainable future assume large-scale changes in... more
In: J. Chapman (ed.), 2017. Routledge Handbook of Sustainable Product Design, Routledge, Ch. 31.

(please email me for a copy)

Design and sustainability are enmeshed. Many visions of a sustainable future assume large-scale changes in human behaviour, in tandem with scientific advances. A major component of this is design which relates to people’s actions: the design of products, services, environments and systems plays an important role in affecting what people do, now and in the future. This has become known, in recent years, as design for behaviour change, behavioural design, or in the case of specific focus on sustainability, design for sustainable behaviour. However, planning anything around human action is bound up with assumptions and – in the case of much work around design for behaviour change – determinism. Design which adopts a singular, linear vision of the future, and future human behaviour, does not deal well with the complexities of humanity, culture and society. How can we ‘plan’ for sustainability while embracing this complexity? Is it possible to use speculation and reflection to think through some of the potential consequences and side effects? In this chapter, we introduce questions that designers interested in futures, sustainability and people’s actions can use to explore speculative approaches to future human behaviour.
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In the last decades, much design research around “future-focused thinking” has come to prominence in relation to changes in human behaviour, at different scales, from the Quantified Self, to visions of smart cities, to Transition Design.... more
In the last decades, much design research around “future-focused thinking” has come to prominence in relation to changes in human behaviour, at different scales, from the Quantified Self, to visions of smart cities, to Transition Design. The design of products, services, environments and systems plays an important role in affecting what people do, now and in the future: what has become known in recent years as design for behaviour change. Our Conversation is motivated by three, interlinked questions: on designers’ agency; on sense-making; and on complexity. We will collectively explore considerations of people, and people’s behaviour, in design, particularly in the ways visions of futures are drafted.
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In the last decades, much design research around “future-focused thinking” has come to prominence in relation to changes in human behaviour, at different scales, from the Quantified Self, to visions of smart cities, to Transition Design.... more
In the last decades, much design research around “future-focused thinking” has come to prominence in relation to changes in human behaviour, at different scales, from the Quantified Self, to visions of smart cities, to Transition Design. The design of products, services, environments and systems plays an important role in affecting what people do, now and in the future: what has become known in recent years as design for behaviour change. Our Conversation is motivated by three, interlinked questions: on designers’ agency; on sense-making; and on complexity. We will collectively explore considerations of people, and people’s behaviour, in design, particularly in the ways visions of futures are drafted.
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In a world of increasingly complex systems, we could enable social and environmental behaviour change by using IoT-type technologies for practical co-creation and constructionist public engagement.
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This workshop is situated at the convergence of technology, behaviour and people’s understanding of the nonhuman entities with which they interact, questioning the ideas of ‘intelligence’ and ‘smartness’. As the Internet of Things,... more
This workshop is situated at the convergence of technology, behaviour and people’s understanding of the nonhuman entities with which they interact, questioning the ideas of ‘intelligence’ and ‘smartness’.

As the Internet of Things, ‘smart cities’, Quantified Self, and similar concepts intersect with design for behaviour change and sustainable behaviour, becoming pressing research themes across product, service, interaction and architectural design, we ask how the relationships between humans and nonhumans are characterised and articulated.

Through using performative methods, this workshop aims to explore questions such as:

    What kind of conversations take place between humans and machines, and the surrounding environment?
    How is algorithmic decision-making, as designed into systems, experienced and understood by humans?
    How can designers engage with algorithms, critically but also usefully?
    What does it mean when nonhuman performance becomes a material of design practice?
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Much of how we construct meaning in the real world is qualitative rather than quantitative. We think and act in response to, and in dialogue with, qualities of phenomena, and relationships between them. Yet, quantification has become a... more
Much of how we construct meaning in the real world is qualitative rather than quantitative. We think and act in response to, and in dialogue with, qualities of phenomena, and relationships between them. Yet, quantification has become a default mode for information display, and for interfaces supporting decision-making and behaviour change. There are more opportunities within HCI for qualitative displays and interfaces, for information presentation, and an aid to help people explore their own thinking and relationships with ideas. Here we attempt one dimension of a tentative classification to support projects exploring opportunities for qualitative displays within design.
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This paper explores certain dimensions of designers' roles within transition design, in particular, the nature of imagined futures and visions, models of human behaviour, mindsets and human agency. These are aspects drawn from the... more
This paper explores certain dimensions of designers' roles within transition design, in particular, the nature of imagined futures and visions, models of human behaviour, mindsets and human agency. These are aspects drawn from the provocations offered to Transition Design symposium participants, but the paper also responds to, and builds on, issues raised by contributors to the special issue of Design Philosophy Papers (Vol 13, No 1) arising from a previous symposium.
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Current packaging use within fast-moving consumer goods (FMCG) produces a lot of unwanted waste that must be dealt with at significant cost, with negative environmental impacts. In the UK, annually, 10.8 million tonnes of packaging wastes... more
Current packaging use within fast-moving consumer goods (FMCG) produces a lot of unwanted waste that must be dealt with at significant cost, with negative environmental impacts. In the UK, annually, 10.8 million tonnes of packaging wastes are created; only 24% of plastic packaging is currently recycled (defra, 2011). Many packaging designers approach sustainable issues by various methods, however, this effort only reduces damage to the environment because the packaging still produces a lot of waste in a short period with less valued object, which has a negative impact on the environment.
Some FMCG packaging, e.g. Method’s refillable bottles or Unilever’s detergent tablets (Unilever, 2000), is designed to promote more sustainable behaviour. However, consumers’ perceptions, behaviour and habits have been attributed (Porter, 1999) to decreases in packaging value, driving less careful behaviour.
The emerging field of design for sustainable behaviour (Lockton et al 2008; Wever et al 2008) can be applied to packaging (Wever et al, 2009). However, further knowledge is needed, as designers’ intended functions may not match consumers’ perceptions and behaviour. Fundamental interconnections need to be articulated, taking a whole system view (Wright and Meadows, 2009). One innovation approach in packaging design involves learning from other disciplines. This paper suggests translating ideas from human biology –pregnancy practice- through metaphor to take a holistic view of the packaging life cycle.
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Lockton, D. & Bowden, F. (2015). ‘People, Energy and Everyday Life: Uncovering behavioural design opportunities behind energy use patterns’. In Watson, J., Clegg, C., Cowell, C., Davies, F., Hughes, C., McCarthy, N., Westbury, P. (eds.),... more
Lockton, D. & Bowden, F. (2015). ‘People, Energy and Everyday Life: Uncovering behavioural design opportunities behind energy use patterns’. In Watson, J., Clegg, C., Cowell, C., Davies, F., Hughes, C., McCarthy, N., Westbury, P. (eds.), Built for Living: Understanding behaviour and the built environment through engineering and design. London: Royal Academy of Engineering. ISBN: 978-1-909327-17-7
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Drawing Energy describes work undertaken by the Royal College of Art as part of SusLabNWE (2012-15). This drawing-based research project explored people’s perceptions of energy, by asking them to write, draw or illustrate their thoughts... more
Drawing Energy describes work undertaken by the Royal College of Art as part of SusLabNWE (2012-15). This drawing-based research project explored people’s perceptions of energy, by asking them to write, draw or illustrate their thoughts and reactions to the question ‘What does energy look like?’ Over 180 members of the public took part in the process.
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The method's been developed and refined through a series of workshop sessions, evolving from a tree structure ('too prescriptive'as a service design consultancy to whom I demonstrated it said) through more visual 'idea space'diagrams, to... more
The method's been developed and refined through a series of workshop sessions, evolving from a tree structure ('too prescriptive'as a service design consultancy to whom I demonstrated it said) through more visual 'idea space'diagrams, to the stage where I hope to be able to produce an online 'Design with Intent handbook', which can be used as a guide and reference for inspiration in this area in the near future.
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CO2 emissions from non-domestic buildings-primarily workplaces-make up 18 percent of the UK's carbon footprint. A combination of technology advances and behavioural changes have the potential to make significant impact, but interventions... more
CO2 emissions from non-domestic buildings-primarily workplaces-make up 18 percent of the UK's carbon footprint. A combination of technology advances and behavioural changes have the potential to make significant impact, but interventions have often been planned in ways which do not take into account the needs, levels of understanding and everyday behavioural contexts of building users-and hence do not achieve the hoped-for success.
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Design inevitably influences our behaviour, whether we notice it consciously or not. As you walk around Made in Brunel, you can be sure that your attention and interest and the route you take around the show will be shaped, on many... more
Design inevitably influences our behaviour, whether we notice it consciously or not. As you walk around Made in Brunel, you can be sure that your attention and interest and the route you take around the show will be shaped, on many levels, by the design and positioning of the stands, the colour and style of the display boards, the appearance of the projects (and people!).
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Designing 'persuasive'products and services for social benefit often involves adopting and adapting principles and patterns from other disciplines and contexts where behaviour change is a goal. This poster briefly reports on a series of... more
Designing 'persuasive'products and services for social benefit often involves adopting and adapting principles and patterns from other disciplines and contexts where behaviour change is a goal. This poster briefly reports on a series of controlled trials of an idea generation toolkit which aims to make this transposition of patterns easier, with designers and students applying the toolkit to four 'design for sustainable behaviour'briefs to generate new concepts for influencing user behaviour.
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Design is a significant driver of behaviour change, enabling, encouraging or discouraging particular practices from taking place. Despite design’s clear influence on behaviours, limited frameworks exist for the effective implementation of... more
Design is a significant driver of behaviour change, enabling, encouraging or discouraging particular practices from taking place. Despite design’s clear influence on behaviours, limited frameworks exist for the effective implementation of Design for Behaviour Change (DfBC) in professional and public contexts. This paper takes a first step towards developing a comprehensive framework map by comparing current models and approaches of DfBC from key areas of ecological sustainability, safety, health and well-being, and social design. The objective being to develop a better understanding of the opportunities and challenges in stimulating ecological and social innovations for lasting behaviour change.
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Strengthening the user's mental model of a product's functions makes the user feel more confident and hence be more productive with the device, whatever it may be. Nevertheless, there is a small but increasing trend towards explicitly... more
Strengthening the user's mental model of a product's functions makes the user feel more confident and hence be more productive with the device, whatever it may be. Nevertheless, there is a small but increasing trend towards explicitly attempting to constrain, restrict and lock down users' behaviour through the way that the product is designed:'architectures of control'.
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Abstract: The convergence of thedigital'andreal'worlds has been rapid and transformative of everyday life, as well as design practice-to the extent that talking aboutdigital design'andthe digital context'seems anachronistic and redundant.... more
Abstract: The convergence of thedigital'andreal'worlds has been rapid and transformative of everyday life, as well as design practice-to the extent that talking aboutdigital design'andthe digital context'seems anachronistic and redundant. Nevertheless, the arrival of digital technology, the Internet and social media has, from a design perspective, created a new field of a ffordances, constraints, information flows and possibilities.
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Continuing the meta-auto-behaviour-change effort started here, I'm publishing a few extracts from my PhD thesis as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months.... more
Continuing the meta-auto-behaviour-change effort started here, I'm publishing a few extracts from my PhD thesis as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months. The idea of how architecture can be used to influence behaviour was central to this blog when it started, and so it's pleasing to revisit it, even if makes me realise how little I still know.
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L’ipotesi di fondo di questo lavoro è di indagare se (e come) sia possibile sviluppare nuovi strumenti per coinvolgere i cittadini in progetti partecipativi attraverso l’uso di tecnologie digitali, al fine di elaborare nuove... more
L’ipotesi di fondo di questo lavoro è di indagare se (e come) sia possibile sviluppare nuovi strumenti per coinvolgere i cittadini in progetti partecipativi attraverso l’uso di tecnologie digitali, al fine di elaborare nuove rappresentazioni urbane.
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Bookmarque, Minster Lovell, 2003. ISBN 978-1-8705196-4-9
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