Dan Lockton
Carnegie Mellon University, School of Design, Faculty Member
- Interaction Design, Urban Design (Urban Studies), Strategic Design, Design for Social Innovation, Design for Longevity, Design Research, and 31 moreUser Centred Design, Social Responsible Design, Design and Emotion, Design, Ethics, and Responsibility, Design Semantics, Ergonomics, Participatory Design, Co-Design, Industrial Design, Design for Behaviour Change, Service Design, Design For Sustainable Behaviour, Design Theory, Design thinking, User Experience Design, Experience Design, Choice Architecture, Sustainable Product Design, New paradigm:Teaching DESIGN sustainable production - methodologies and processes -, Design, Environmental Sustainability, Sustainable Design, Multidisciplinary design practices, Energy Conservation, Collaborative Design, Innovation Design Engineering, Smart Metering, Design education, Sonification, Mental Models, and Energy efficiencyedit
- I'm a designer and researcher interested in links between design, behaviour and people's understanding of the world, particularly for social and environmental benefit.edit
Research Interests:
Research Interests:
In a world of increasingly complex systems, we could enable social and environmental behaviour change by using IoT-type technologies for practical co-creation and constructionist public engagement.
Research Interests:
This workshop is situated at the convergence of technology, behaviour and people’s understanding of the nonhuman entities with which they interact, questioning the ideas of ‘intelligence’ and ‘smartness’. As the Internet of Things,... more
This workshop is situated at the convergence of technology, behaviour and people’s understanding of the nonhuman entities with which they interact, questioning the ideas of ‘intelligence’ and ‘smartness’.
As the Internet of Things, ‘smart cities’, Quantified Self, and similar concepts intersect with design for behaviour change and sustainable behaviour, becoming pressing research themes across product, service, interaction and architectural design, we ask how the relationships between humans and nonhumans are characterised and articulated.
Through using performative methods, this workshop aims to explore questions such as:
What kind of conversations take place between humans and machines, and the surrounding environment?
How is algorithmic decision-making, as designed into systems, experienced and understood by humans?
How can designers engage with algorithms, critically but also usefully?
What does it mean when nonhuman performance becomes a material of design practice?
As the Internet of Things, ‘smart cities’, Quantified Self, and similar concepts intersect with design for behaviour change and sustainable behaviour, becoming pressing research themes across product, service, interaction and architectural design, we ask how the relationships between humans and nonhumans are characterised and articulated.
Through using performative methods, this workshop aims to explore questions such as:
What kind of conversations take place between humans and machines, and the surrounding environment?
How is algorithmic decision-making, as designed into systems, experienced and understood by humans?
How can designers engage with algorithms, critically but also usefully?
What does it mean when nonhuman performance becomes a material of design practice?
Research Interests:
Research Interests:
Research Interests:
Research Interests:
This paper explores certain dimensions of designers' roles within transition design, in particular, the nature of imagined futures and visions, models of human behaviour, mindsets and human agency. These are aspects drawn from the... more
This paper explores certain dimensions of designers' roles within transition design, in particular, the nature of imagined futures and visions, models of human behaviour, mindsets and human agency. These are aspects drawn from the provocations offered to Transition Design symposium participants, but the paper also responds to, and builds on, issues raised by contributors to the special issue of Design Philosophy Papers (Vol 13, No 1) arising from a previous symposium.
Research Interests:
Lockton, D. & Bowden, F. (2015). ‘People, Energy and Everyday Life: Uncovering behavioural design opportunities behind energy use patterns’. In Watson, J., Clegg, C., Cowell, C., Davies, F., Hughes, C., McCarthy, N., Westbury, P. (eds.),... more
Lockton, D. & Bowden, F. (2015). ‘People, Energy and Everyday Life: Uncovering behavioural design opportunities behind energy use patterns’. In Watson, J., Clegg, C., Cowell, C., Davies, F., Hughes, C., McCarthy, N., Westbury, P. (eds.), Built for Living: Understanding behaviour and the built environment through engineering and design. London: Royal Academy of Engineering. ISBN: 978-1-909327-17-7
Research Interests:
Drawing Energy describes work undertaken by the Royal College of Art as part of SusLabNWE (2012-15). This drawing-based research project explored people’s perceptions of energy, by asking them to write, draw or illustrate their thoughts... more
Drawing Energy describes work undertaken by the Royal College of Art as part of SusLabNWE (2012-15). This drawing-based research project explored people’s perceptions of energy, by asking them to write, draw or illustrate their thoughts and reactions to the question ‘What does energy look like?’ Over 180 members of the public took part in the process.
Research Interests:
The method's been developed and refined through a series of workshop sessions, evolving from a tree structure ('too prescriptive'as a service design consultancy to whom I demonstrated it said) through more visual 'idea space'diagrams, to... more
The method's been developed and refined through a series of workshop sessions, evolving from a tree structure ('too prescriptive'as a service design consultancy to whom I demonstrated it said) through more visual 'idea space'diagrams, to the stage where I hope to be able to produce an online 'Design with Intent handbook', which can be used as a guide and reference for inspiration in this area in the near future.
Research Interests:
Research Interests:
Design inevitably influences our behaviour, whether we notice it consciously or not. As you walk around Made in Brunel, you can be sure that your attention and interest and the route you take around the show will be shaped, on many... more
Design inevitably influences our behaviour, whether we notice it consciously or not. As you walk around Made in Brunel, you can be sure that your attention and interest and the route you take around the show will be shaped, on many levels, by the design and positioning of the stands, the colour and style of the display boards, the appearance of the projects (and people!).
Designing 'persuasive'products and services for social benefit often involves adopting and adapting principles and patterns from other disciplines and contexts where behaviour change is a goal. This poster briefly reports on a series of... more
Designing 'persuasive'products and services for social benefit often involves adopting and adapting principles and patterns from other disciplines and contexts where behaviour change is a goal. This poster briefly reports on a series of controlled trials of an idea generation toolkit which aims to make this transposition of patterns easier, with designers and students applying the toolkit to four 'design for sustainable behaviour'briefs to generate new concepts for influencing user behaviour.
Research Interests:
Strengthening the user's mental model of a product's functions makes the user feel more confident and hence be more productive with the device, whatever it may be. Nevertheless, there is a small but increasing trend towards explicitly... more
Strengthening the user's mental model of a product's functions makes the user feel more confident and hence be more productive with the device, whatever it may be. Nevertheless, there is a small but increasing trend towards explicitly attempting to constrain, restrict and lock down users' behaviour through the way that the product is designed:'architectures of control'.
Abstract: The convergence of thedigital'andreal'worlds has been rapid and transformative of everyday life, as well as design practice-to the extent that talking aboutdigital design'andthe digital context'seems anachronistic and redundant.... more
Abstract: The convergence of thedigital'andreal'worlds has been rapid and transformative of everyday life, as well as design practice-to the extent that talking aboutdigital design'andthe digital context'seems anachronistic and redundant. Nevertheless, the arrival of digital technology, the Internet and social media has, from a design perspective, created a new field of a ffordances, constraints, information flows and possibilities.
Continuing the meta-auto-behaviour-change effort started here, I'm publishing a few extracts from my PhD thesis as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months.... more
Continuing the meta-auto-behaviour-change effort started here, I'm publishing a few extracts from my PhD thesis as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months. The idea of how architecture can be used to influence behaviour was central to this blog when it started, and so it's pleasing to revisit it, even if makes me realise how little I still know.
Research Interests:
Bookmarque, Minster Lovell, 2003. ISBN 978-1-8705196-4-9
